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World of warships free dubloons
World of warships free dubloons







world of warships free dubloons
  1. #World of warships free dubloons mod#
  2. #World of warships free dubloons full#

I'll wait and do your annoying campaign to get it for free.

#World of warships free dubloons mod#

Should I switch out the detection range mod for the concealment one?Īlso, Graf Spee is going to be available at some to buy not bundled. I play her more like a cruiser if I'm alone, or a second destroyer on a cap if I'm not however, I've recently been second guessing this decision since I got my 15th point (and concealment expert) on her captain. Quick question, I've been running my Trashcan with the detection range mod because her concealment is already so horrible. Just unlocked the mutsuki and it seems like a total piece of poo poo, slow torps that you can't fire concealed. When you have a good game you can crush a flank on your own even against tier 7 bb's. The minekaze does 39, 35 in the turns and 42 boosting and is my favourite ship so far. The games where I feel like a hero almost make up for all of the DD games where I barely break 10k. Double citadel, and I dodged the torpedoes because he telegraphed it so hard. I also vaporized a Kuma that round who swung broadside to launch torps from max range. I did have one round in my Wyoming where it started 3v7 and I ended up holding about 5 of them off for 4 minutes while our DDs capped out. By the time you get to the fight, it's over and you either do no damage or have to try to fight off the whole enemy team. Even a Kongo or Myogi can do 30.Į: yeah, the NY feels like a T95 or Maus in WOT.

#World of warships free dubloons full#

Also just sank two full health kaisers with a salvo each gat drat those type 92's ruleĭo DDs ever start going over ~35? Only being able to go as fast as a CA is kind of lovely. It's not a perfect method, since your target may decide to drastically change course, and there's always a chance an enemy destroyer stumbles across you, but it is a solid method of either getting good damage, or at least making the enemy too worried about stealth torps to focus of shooting.įollowed this, did 120k damaged in an isokaze A++ would boat again. For aiming, fire one lot at the marker and the rest further back, so that if they turn or slow down there's still a chance of hitting them. Done right the first sign you are even there is a torp warning. Slow down if you need to so they enter torp range, and once they do launch torps and speed away directly from them. The best way I've found to do this is to charge towards them and at around 8-9KM (depending on their speed) do a hard turn so that you are roughly parallel to them and moving away. Early on this is 7KM torp range and 6.1KM detect range. For the IJN it's all about getting into the sweet spot where you're within torpedo range but outside detection range.









World of warships free dubloons